usgamer.net Usgamer.net

   
USgamer

Domain Summary

What is the traffic rank for Usgamer.net?

• Usgamer.net ranks #6,014,328 globally on HypeStat.

What percent of global Internet users visit Usgamer.net?

1.1E-6% of global Internet users visit Usgamer.net

How many people visit Usgamer.net each day?

• Usgamer.net receives approximately 54 visitors and 70 page impressions per day.

Which countries does Usgamer.net receive most of its visitors from?

• Usgamer.net is mostly visited by people located in United States,United Kingdom,Germany.

How much Usgamer.net can earn?

• Usgamer.net should earn about $0.25/day from advertising revenue.

What is Usgamer.net estimated value?

• Estimated value of Usgamer.net is $263.68.

What IP addresses does Usgamer.net resolve to?

• Usgamer.net resolves to the IP addresses 52.209.163.101.

Where are Usgamer.net servers located in?

• Usgamer.net has servers located in Dublin, Leinster, D02, Ireland.

usgamer.net Profile

Title:USgamer
Description:covering the best in video gaming. news, reviews, and guides for switch, ps4, xbox one, pc, and more!
Tags:
Category:Games / Video Games Consoles and Accessories
About: USgamer: Covering the best in video gaming. News, previews and reviews of the latest Xbox One, PS3, PS4 and Wii U games. Plus features about classic retro consoles! Edit Site Info

What technologies does usgamer.net use?

These are the technologies used at usgamer.net. usgamer.net has a total of 4 technologies installed in 5 different categories.

usgamer.net Traffic Analysis

Usgamer.net is ranked #6,014,328 in the world. This website is viewed by an estimated 54 visitors daily, generating a total of 70 pageviews. This equates to about 1.6K monthly visitors. Usgamer.net traffic has decreased by 96.92% compared to last month.
Daily Visitors54
98.14%
Monthly Visits1.6K
96.92%
Pages per Visit1.30
Visit duration00:07
Bounce Rate85.45%
Is this your site?Verify your site's metrics.
Daily Unique Visitors:
54
Monthly Visits:
1,636
Pages per Visit:
1.30
Daily Pageviews:
70
Avg. visit duration:
00:07
Bounce rate:
85.45%
Global Reach:
1.1E-6%
Monthly Visits (SEMrush):
1,465
Monthly Unique Visitors (SEMrush):
879
Monthly Visits (SimilarWeb):
1,603
HypeRank:
6,014,328
SEMrush Rank:
39,908,629
SimilarWeb Rank:
7,817,494
*All traffic values are estimates only.

Traffic sources

Direct:
72.08%
Referral:
1.50%
Search:
6.55%
Social:
19.86%
Paid:
0%

Desktop vs Mobile

Desktop:
100.00%
Mobile:
0%

Total Visits Last 3 Months

1.1K
DEC
53.1K
JAN
1.6K
FEB

Visitors by country

Country
Users%
 
United States 33.0%
 
United Kingdom 8.2%
 
Germany 6.6%
 
Poland 6.3%
 
Australia 4.0%

Where do visitors go on usgamer.net?

 
Reach%Pageviews%PerUser
usgamer.net
100.00%100.00%1.1

Which sites are competitors to usgamer.net?

Websites similar to usgamer.net are sites similar on user interests and browsing behavior. Users can discover new websites that are similar to the ones they already enjoy or find useful.
Last update was 10 days ago
     
This can take up to 60 seconds. Please wait...

*HypeStat.com is not promoting or affiliated with usgamer.net in any way. Only publicly available statistics data are displayed.

Search Engine Indexes

Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.
Google Index:
1,380
Bing Index:
694
Baidu Index:
4,720

 

SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.
SemRushSemRush
Domain:
  usgamer.net
Rank:
(Rank based on keywords, cost and organic traffic)
  39,908,629
Organic Keywords:
(Number of keywords in top 20 Google SERP)
  1
Organic Traffic:
(Number of visitors coming from top 20 search results)
  5
Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords)
  $155.00

Revenue report

Google.com would generate approximately $0.3 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $7.5 and annual gross revenue of approximately $91.3. Based on these figures, the site's net worth is estimated at around $263.7.

How much would usgamer.net make?

Daily Revenue:
$0.25
Monthly Revenue:
$7.50
Yearly Revenue:
$91.25
*All earnings values are estimates only.

Daily earning by country

 
CountryPageviewsEarning
 
Singapore 1$0.00
 
Malaysia 1$0.00
 
Indonesia 1$0.00
 
Turkey 1$0.00
 
Pakistan 1$0.00

Loss of money due to Adblock?

Daily Revenue Loss:
$0.03
Monthly Revenue Loss:
$0.91
Yearly Revenue Loss:
$11.04
Daily Pageviews Blocked:
10
Monthly Pageviews Blocked:
313
Yearly Pageviews Blocked:
3,804

Daily revenue loss by country

 
CountryBlockedLost Money
 
Singapore 0$0.00
 
Indonesia 1$0.00
 
Pakistan 0$0.00
 
Malaysia 0$0.00
 
Turkey 0$0.00

How much is usgamer.net worth?

Website Value:
$263.7

Ad Experience Report

Summary of the ad experience rating of a website for a specific platform.

Mobile summary

Root domain:
usgamer.net
Last Change Time:
(The last time that the site changed status.)
2019-02-15 13:33:02
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Passing

Desktop summary

Root domain:
usgamer.net
Last Change Time:
(The last time that the site changed status.)
2019-02-15 13:33:02
Ad filtering:
(Chrome is not filtering ads on your site.)
Off
Status:
(The status of the site that is reviewed for the Better Ads Standards.)
Passing

Abusive Experience Report

Summary of the abusive experience rating of a website.
Root domain:
usgamer.net
Last Change Time:
(The last time that the site changed status.)
2019-02-15 13:33:02
Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.)
Off
Status:
(The status of the site reviewed for the abusive experiences.)
Passing

Where is usgamer.net hosted?

Usgamer.net may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.
Server IP:
52.209.163.101
ASN:
AS16509 
ISP:
Amazon.com, Inc. 
Server Location:
Dublin
Leinster, L
D02
Ireland, IE
 

Other sites hosted on 52.209.163.101

There are no other sites hosted on this IP

How fast does usgamer.net load?

The average loading time of usgamer.net is 822 ms. The Desktop speed index is 99 and mobile speed index is 98.
Average Load Time:
822 ms

Page Speed (Google PageSpeed Insights) - Desktop

99
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interaction To Next Paint (INP)0 0% of loads for this page have a fast (<0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Interaction To Next Paint (INP) 0% 0% of loads for this page have a slow (>0ms) Interaction To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0ms ~ 0ms) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0ms) Largest Contentful Paint (LCP) 0%

Lab Data

Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
Minimize third-party usage  
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Speed Index 1.2 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Third parties  
Third party code can significantly impact load performance. to prioritize your page's content. Reduce and defer loading of third party code
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Improve image delivery  
Reducing the download time of images can improve the perceived load time of the page and LCP. Learn more about optimizing image size
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Time to Interactive 0.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
LCP request discovery  
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Largest Contentful Paint 0.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric

Page Speed (Google PageSpeed Insights) - Mobile

98
0-49 50-89 90-100 i

Field Data

Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average (0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0s) Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0s ~ 0s) Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0s) Largest Contentful Paint (LCP) 0%

Origin Data

All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.

Cumulative Layout Shift (CLS)0 0% of loads for this page have a fast (<0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have an average (0s ~ 0s) Cumulative Layout Shift (CLS) 0% 0% of loads for this page have a slow (>0s) Cumulative Layout Shift (CLS) 0%
Time To First Byte (TTFB)0 0% of loads for this page have a fast (<0s) Time To First Byte (TTFB) 0% 0% of loads for this page have an average (0s ~ 0s) Time To First Byte (TTFB) 0% 0% of loads for this page have a slow (>0s) Time To First Byte (TTFB) 0%
First Contentful Paint (FCP)0 0% of loads for this page have a fast (<0s) First Contentful Paint (FCP) 0% 0% of loads for this page have an average (0s ~ 0s) First Contentful Paint (FCP) 0% 0% of loads for this page have a slow (>0s) First Contentful Paint (FCP) 0%
First Input Delay (FID)0 0% of loads for this page have a fast (<0ms) First Input Delay (FID) 0% 0% of loads for this page have an average 0ms ~ 0ms) First Input Delay (FID) 0% 0% of loads for this page have a slow (>0ms) First Input Delay (FID) 0%
Interactive To Next Paint (INP)0 0% of loads for this page have a fast (<0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have an average (0s ~ 0s) Interactive To Next Paint (INP) 0% 0% of loads for this page have a slow (>0s) Interactive To Next Paint (INP) 0%
Largest Contentful Paint (LCP)0 0% of loads for this page have a fast (<0s)Largest Contentful Paint (LCP) 0% 0% of loads for this page have an average (0s ~ 0s)Largest Contentful Paint (LCP) 0% 0% of loads for this page have a slow (>0s)Largest Contentful Paint (LCP) 0%

Lab Data

Improve image delivery  
Reducing the download time of images can improve the perceived load time of the page and LCP. Learn more about optimizing image size
INP by phase  
Start investigating with the longest phase. To reduce processing duration, , often JS. Delays can be minimized optimize the main-thread costs
Minimize third-party usage  
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact
First Contentful Paint 1.7 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more about the First Contentful Paint metric
Third parties  
Third party code can significantly impact load performance. to prioritize your page's content. Reduce and defer loading of third party code
Time to Interactive 1.7 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric
Largest Contentful Paint 1.7 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more about the Largest Contentful Paint metric
Speed Index 3.5 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more about the Speed Index metric
Preload Largest Contentful Paint image  
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric
Font display  
Consider setting to swap or optional to ensure text is consistently visible. swap can be further optimized to mitigate layout shifts with . font-display font metric overrides
Long critical network tree  
by reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load. Avoid chaining critical requests
First Meaningful Paint  
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric
Lazy load third-party resources with facades  
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn how to defer third-parties with a facade
Largest Contentful Paint image was not lazily loaded  
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more about optimal lazy loading
CSS Selector costs  
If Recalculate Style costs remain high, selector optimization can reduce them. with both high elapsed time and high slow-path %. Simpler selectors, fewer selectors, a smaller DOM, and a shallower DOM will all reduce matching costs. Optimize the selectors
Forced reflow  
Many APIs, typically reading layout geometry, force the rendering engine to pause script execution in order to calculate the style and layout. Learn more about and its mitigations. forced reflow
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more about the Total Blocking Time metric
LCP request discovery  
Optimize LCP by making the LCP image from the HTML immediately, and discoverable avoiding lazy-loading

Does usgamer.net use compression?

Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on usgamer.net are reduced by -1448%.
usgamer.net use gzip compression.
Original size: 2.33 KB
Compressed size: 36.13 KB
File reduced by: 33.79 KB (-1448%)

Google Safe Browsing

Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.
This site is not currently listed as suspicious

MyWot.com Reputation Ratings

MyWOT (short for "My Web of Trust") is a web-based reputation and rating service that provides users with information about the trustworthiness and safety of websites. usgamer.net has 89 Safety Reputations.
Status:
  SAFE
Safety Reputations:
  89
Safety Confidence:
  38
Child Safety Reputations:
  91
Child Safety Confidence:
  36

SSL Checker - SSL Certificate Verify

An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. usgamer.net supports HTTPS.
 usgamer.net supports HTTPS
     
Verifying SSL Support. Please wait...
Common Name: *.usgamer.net
Organization:
Location:
Issuer: Amazon RSA 2048 M03
Valid from: Jul 6 00:00:00 2024 GMT
Valid until: Aug 4 23:59:59 2025 GMT
Authority: CA:FALSE
Keysize: 2048 Bits
Common Name: Amazon RSA 2048 M03
Organization: Amazon
Location: US
Issuer: Amazon Root CA 1
Valid from: Aug 23 22:26:04 2022 GMT
Valid until: Aug 23 22:26:04 2030 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: Amazon Root CA 1
Organization: Amazon
Location: US
Issuer: Starfield Services Root Certificate Authority - G2
Valid from: May 25 12:00:00 2015 GMT
Valid until: Dec 31 01:00:00 2037 GMT
Authority: CA:TRUE
Keysize: 2048 Bits
Common Name: Starfield Services Root Certificate Authority - G2
Organization: "Starfield Technologies, Inc."
Location: Scottsdale, Arizona, US
Issuer:
Valid from: Sep 2 00:00:00 2009 GMT
Valid until: Jun 28 17:39:16 2034 GMT
Authority: CA:TRUE
Keysize: 2048 Bits

Verify HTTP/2 Support

HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency.
 usgamer.net supports HTTP/2
     
Verifying HTTP/2.0 Support. Please wait...

Http Header

HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.
server: awselb/2.0
date: Fri, 04 Apr 2025 07:06:29 GMT
content-type: text/html
content-length: 134
location: https://www.usgamer.net:443/

HTTP/2 404 
date: Fri, 04 Apr 2025 07:06:29 GMT
content-type: text/html
content-length: 2391
server: Apache/2.4.62 (Debian)
last-modified: Fri, 16 Dec 2022 09:33:54 GMT
etag: "957-5efeeab096df0"
accept-ranges: bytes

DNS Lookup

DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.
Type Ip Target/Txt TTL
TXT brave-ledger-verification=0c7446afb17102260661ab2f5bec59bfccad7ad92b48c3d5667f3ad7c3c7e308 60
TXT google-site-verification=UwsUIsejytCJdZQxhbzYmLo1asEGtMrJdk2RPniT74U 60
TXT google-site-verification=3wTDz4OB0CoW3XTEy_0TGOVjoa_SccLY-0pdWigJM2U 60
TXT v=spf1 a:mail.eurogamer.net include:_spf.google.com ~all 60
TXT facebook-domain-verification=sjcf2ufhshddra66hayrkcxv7bb5o0 60
TXT MS=ms81607787 60
TXT bNvvU1nT9/K3HVZtcdJYJI9tTg6cmRDKr9bkoYpBXuKy3KOY041NeSmVGNxMZr/d+B13U2BKYG3k3NlL8Vk7zg== 60
MX usgamer-net.mail.protection.outlook.com 60
SOA 3600
Mname ns0.gn-dns.com
Rname hostmaster.gamer-network.net
Serial Number 1
Refresh 3600
Retry 900
Expire 1209600
Minimum TTL 86400
A 63.34.240.146 20
A 52.209.163.101 20
NS ns0.gn-dns.org 7200
NS ns0.gamer-network.uk 7200
NS ns1.gn-dns.com 7200
NS ns0.gn-dns.com 7200

Whois Lookup

Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on January 14, 2003 and will expire on January 15, 2026 if not renewed. This website is now assigned through the registrar CSC CORPORATE DOMAINS, INC.. The WHOIS data for this website's domain was last updated on January 11, 2025.
Domain Created:
2003-01-14
Domain Expires:
2026-01-15
Domain Updated:
2025-01-11
Domain Age:
22 years 3 months 1 days
Domain Registrar:
CSC CORPORATE DOMAINS, INC.
Domain Owner:
Gamer Network Ltd
WhoIs:
 

Domain Name: usgamer.net
Registry Domain ID: 94002270_DOMAIN_NET-VRSN
Registrar WHOIS Server: whois.corporatedomains.com
Registrar URL: www.cscprotectsbrands.com
Updated Date: 2025-01-11T01:09:57Z
Creation Date: 2003-01-14T21:18:46Z
Registrar Registration Expiration Date: 2026-01-15T02:18:46Z
Registrar: CSC CORPORATE DOMAINS, INC.
Sponsoring Registrar IANA ID: 299
Registrar Abuse Contact Email: email
Registrar Abuse Contact Phone: +1.8887802723
Domain Status: clientTransferProhibited http://www.icann.org/epp#clientTransferProhibited
Registry Registrant ID: 
Registrant Name: Corporate Counsel
Registrant Organization: Gamer Network Ltd
Registrant Street: 18 Mansell Street Level 3
Registrant City: London
Registrant State/Province: ENG
Registrant Postal Code: E1 8AA
Registrant Country: GB
Registrant Phone: +44.1273746864
Registrant Phone Ext: 
Registrant Fax: 
Registrant Fax Ext: 
Registrant Email: email
Registry Admin ID: 
Admin Name: Corporate Counsel
Admin Organization: Gamer Network Ltd
Admin Street: 18 Mansell Street Level 3
Admin City: London
Admin State/Province: ENG
Admin Postal Code: E1 8AA
Admin Country: GB
Admin Phone: +44.1273746864
Admin Phone Ext: 
Admin Fax: 
Admin Fax Ext: 
Admin Email: email
Registry Tech ID: 
Tech Name: Corporate Counsel
Tech Organization: Gamer Network Ltd
Tech Street: 18 Mansell Street Level 3
Tech City: London
Tech State/Province: ENG
Tech Postal Code: E1 8AA
Tech Country: GB
Tech Phone: +44.1273746864
Tech Phone Ext: 
Tech Fax: 
Tech Fax Ext: 
Tech Email: email
Name Server: ns0.gn-dns.org
Name Server: ns0.gn-dns.com
Name Server: ns0.gamer-network.uk
Name Server: ns1.gn-dns.com
DNSSEC: Unsigned
URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net/
>>> Last update of WHOIS database: 2025-01-11T01:09:57Z